1 salt evaporation pond to create salt for heat storages.
Factorio steam all the way portable solar panel.
3 heat storages based on molten salt technology.
I got two achievements but not steam all the way.
I thought that this may refer to not placing them down as buildings but then i ve tried carefully four times so far not to place any or even craft them into suit solar modules straight to fusion if ever.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
This means one solar panel produces an average of 42 kw over one day and night cycle.
Mining the robots is currently the only practical way of doing this but that feels more like an exploit.
3 new basic heat exchangers for mid game not intended for nuclear power use a cheaper thermal conduit for early game.
But i did not placed them to make power have built the portable ones because soushi has stated it should work with them.
Solar panels are needed for the damn satellite.
Have built solar panels because you can t win the game without them.
Steam all the way.
This layout has 170 accumulators and 196 panels.
A portable steam engine could fill this gap and enable the use of modular armor earlier in the game.
Even when filling most of the space in the armor with solar panels the power is not enough to run a personal roboport for any length of time.
Solar panels are an unlimited source of free energy that produce no pollution.
There are either 5 36 extra accumulators or 6 38 missing solar panels.
4 thermal solar panels that produce heat instead of energy.
Overall this design has a continuous power rating excluding roboport drain of 8 232mw.
The ideal ratio is 0 84 accumulators panel.
Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
Portable solar panels can be used to slowly recharge energy shields out of combat but are nearly useless for personal laser defense or exoskeleton even with a large number of batteries.
Same run through as i got the getting on track like a pro just pyro and thanks for all the fish which i got before the steam all the way was risky still going on it to get more of the achievements.
I have to agree though that the recipe costing 5 full size solar panels is way to expensive for what is effectively a piece of junk.
I remember early games where i had an exoskeleton shield and night vision and assuming the shield was fully charged the solar panels in the suit were barely even enough to power the exoskeleton.
Now how the hell can i get the last one.
Portable solar panels are the basic power generating units for modular armor and the spidertron they provide only a small amount of power and only during the daytime.
3 new steam turbines for mid game.
I have to manufacture them.